PM3.6 - Meta Knight - Subaction - FinalStart
            
            
            
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            Stats
            
                
                    | IASA: | None | 
                
                    | Fully Intangible: | 1-140 | 
                
                    | Hitboxes active: | 25-30 | 
                
                    | Hitbox set 0 hits: | 25 | 
                
                    | Subaction Index: | 0x1e6 | 
            
            Hitboxes
            Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
                because damage is used in their formulas.
            Frames:25-30
            
                
                    
                        
                            | Set | ID | Dmg | BKB | KBG | Angle | Effect | Sound | Angle Flip | Clang | Shieldable | Remain Grabbed | Freeze frame disable | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 0 | 0 | 0 | 0 | 361 | Darkness | Unique | MD | false | false | true | false | 1 | 3 |            | 
                            
                            | 0 | 1 | 0 | 0 | 0 | 361 | Darkness | Unique | MD | false | false | true | true | 1 | 3 |            | 
                            
                            | 0 | 2 | 0 | 0 | 0 | 361 | Darkness | Unique | MD | false | false | true | true | 1 | 3 |            | 
                
             
            Scripts
            Main
            - ChangeHurtBoxStateAll { state: IntangibleFlashing }
- TimeManipulation(4, 30)
- LimitedScreenTint(LimitedScreenTint { transition_in_time: 0, red: 60, green: 0, blue: 0, alpha: 0, frame_count: 255, transition_out_time: 0 })
- AsyncWait(24.0)
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(0.0), trajectory: 361, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 0, size: 19.0, x_offset: 0.0, y_offset: 10.0, z_offset: 20.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Darkness, unk1: false, sound_level: 0, unk2: false, sound: Unique, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: false, unk5: false, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: MovementDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: false, can_hit3: false, can_hit4: false, can_hit5: false, can_hit6: false, can_hit7: false, can_hit8: false, can_hit9: false, can_hit10: false, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: true, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(0.0), trajectory: 361, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 0, size: 15.0, x_offset: 0.0, y_offset: 10.0, z_offset: 40.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Darkness, unk1: false, sound_level: 0, unk2: false, sound: Unique, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: false, unk5: false, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: MovementDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: false, can_hit3: false, can_hit4: false, can_hit5: false, can_hit6: false, can_hit7: false, can_hit8: false, can_hit9: false, can_hit10: false, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: true, ignore_invincibility: false, freeze_frame_disable: true, unk5: false, flinchless: false })
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(0.0), trajectory: 361, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 0, size: 15.0, x_offset: 0.0, y_offset: 10.0, z_offset: 2.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Darkness, unk1: false, sound_level: 0, unk2: false, sound: Unique, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: false, unk5: false, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: MovementDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: false, can_hit3: false, can_hit4: false, can_hit5: false, can_hit6: false, can_hit7: false, can_hit8: false, can_hit9: false, can_hit10: false, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: true, ignore_invincibility: false, freeze_frame_disable: true, unk5: false, flinchless: false })
- AsyncWait(30.0)
- DeleteAllHitBoxes
- BoolVariableSetTrue { variable: RandomAccessBool (0x11) }
- AsyncWait(50.0)
- EndUnlimitedScreenTint { tint_id: 0, transition_out_time: 120 }
GFX
            - ExternalGraphicEffect(ExternalGraphicEffect { file: 244, graphic: 1, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
SFX
            - AsyncWait(2.0)
- SoundEffect1(734)
- SyncWait(10.0)
- SoundEffect1(827)
- SyncWait(8.0)
- UnknownEvent { namespace: 0xc, code: 0x1e, unk1: 0x0, arguments: [] }
Other
            - ModelChanger { reference: 1, switch_index: 2, bone_group_index: 2 }
- ArticleVisibility { article_id: 0, visibility: true }
- UnknownEvent { namespace: 0x10, code: 0x4, unk1: 0x0, arguments: [Value(0), Value(18)] }
- ItemVisibility(false)
- AsyncWait(24.0)
- Rumble { unk1: 16, unk2: 0 }
- AsyncWait(121.0)
- ItemVisibility(true)